Planetary Settlement (2024)

Planetary Settlement (1)The subject of this article is from the Waypoint update.

The information from this article is up-to-date as of 21 February, 2023.

The subject of this article is from the Waypoint update.
The information from this article is up-to-date as of 21 February, 2023.

Planetary Settlement
Planetary Settlement (2)
CategoryInhabited Outpost
DescriptionPlanetary Settlement
UpdatedWaypoint

Planetary Settlement is a point of interest.

Contents

  • 1 Summary
  • 2 Game Description
  • 3 Important Buildings
    • 3.1 Settlement Hub Interface
    • 3.2 Construction Terminal
    • 3.3 Overseer's Office
  • 4 Settlement Administration Terminal
  • 5 Settlement Status
    • 5.1 Settlement Class
    • 5.2 Settlement Features
    • 5.3 Production Status
  • 6 Settlement Decisions
  • 7 Citizens
  • 8 Additional Information
  • 9 Gallery
    • 9.1 Mechanics
    • 9.2 Settlement Examples

Summary[ | ]

Planetary Settlements are one of the various Points of Interest in No Man's Sky. There are several settlements per planet and they can be in close proximity or far away.

Planets may have multiple settlements. They can be found with Settlement Charts, purchased from the space station cartographer.

Settlements are currently unavailable on Nintendo Switch, at least as of Update 4.50.

Game Description[ | ]

Assist the local population in the construction of a planetary settlement. Perform key actions at the Settlement Interface or in the Overseer's Office.

As overseer of a settlement, you will make key decision[sic], direct the construction of buildings and resolve disputes between citizens.

A well-managed settlement will produce plenty of materials - enough that a sucessful overseer may claim surplus resources each day. However, unproductive settlements may go into debt. Construct new buildings and set new policies from the overseers office to turn the settlement around, reduce its debts and improve the lives of its citizens.

Warning: Settlements will periodically attract the attention of sentinel forces. Check the current sentinel alert levels from the settlement management interface. The Overseer may have to defend the settlement against sentinel attacks.

Important Buildings[ | ]

Settlement Hub Interface[ | ]

This interface is typically found at a Monolith at the center of the settlement. Different actions are available:

  • Apply to be the Overseer of the settlement.
  • Check the status of the settlement.

Construction Terminal[ | ]

Once you have been accepted as Overseer, look for the Construction Terminal nearby. It will be a red icon floating somewhere within 50u of the central monolith where you accepted your new duties. This is where you will be able to start building your Overseer's Office. It requires Silicate Powder to begin, and there is a delay before it accepts the next item.

Overseer's Office[ | ]

A player that takes over the role of the settlement's Overseer must first build its own office. This is accomplished at the construction terminal. In three sequential steps, the player is required to provide materials to construct the office, and wait the advised time for the steps to complete:

  1. Supply about 210 Silicate Powder or Ferrite Dust to the site (90s wait).
  2. Supply 5 Metal Platings to the site (90s wait).
  3. Supply 3 Microprocessors to the site (90s wait).

After the Office is complete, a Settlement Administration Terminal and a Base Teleport Module are available inside.

Settlement Administration Terminal[ | ]

The settlement administration terminal will be found inside the Settlement Overseer office after it has been constructed. At this terminal it is possible to:

  • Check the status of the settlement.
  • Determine the priority of Construction Opportunities for the settlement.
  • Meet with visiting NPC aliens that have special requests.
  • Resolve Citizen Disputes.
  • Endorse or deny Citizen Requests.

Settlement Status[ | ]

Planetary Settlement (3)

Settlements have a few stats that say a lot about them.

Each settlement starts with random values for stats, usually low. By making decisions on construction, policies, citizens disputes, citizen requests and greeting new people, these stats will be changed in different directions.

Settlement Class[ | ]

Like many features in the game, settlements have a Class, which is defined by the Population, Productivity, Happiness and Maintenance of the settlement. It can range from C (very bad) to S (very good).

Encountering a fresh A+ Class settlement is (very) unlikely, and the exact chances are unknown. However, by improving your settlement, it will eventually increase to S-Class.

Settlement Features[ | ]

Settlements always have 6 Features, and each of them can be either positive or negative.

Whenever a new Feature is gained through a Decision, be it positive or negative, it is added to the list of Settlement Features, replacing the worst feature.

The following characteristics of a settlement may be affected by such features, as described in the related articles:

  • Happiness
  • Maintenance Cost
  • Population
  • Productivity
  • Sentinel Alert Level

Production Status[ | ]

At the bottom of the Settlement Overview screen, the Production Status section shows two resources that the settlement produces, which can be claimed by the Overseer every 20 real life hours.

  • Note: Claiming the resources resets the timer to 20 hours.

However, if there is any Settlement Debt, it must first be paid in order for the production to be restored.

The items that can be produced change with each settlement. A resource in large amount is shown on the left side, while a more valuable resource that is produced in an amount 1/10th of the other resource is shown on the right side.

The final amount produced of both resources changes according to settlement Population, Happiness, Productivity and Maintenance Cost.

Settlement Decisions[ | ]

The decisions you take direct the development of your settlement.

Decisions show one at a time at intervals of 15 minutes to 2 hours. You always decide between two options.

If you have already taken a decision for a Construction Opportunity, but you have not finished building the structure yet, you can still get new decisions to show up.

The following articles provide additional detail based upon the type of decision required:

  • Citizen Disputes
  • Citizen Requests
  • Construction Opportunities
  • New Arrivals
  • Policy Decisions

Citizens[ | ]

The settlement is inhabited by NPC aliens that can be interacted with.

Citizens are persistent NPCs that inhabit player settlements. Citizens will wander the town according to routines which include things like working, visiting specific buildings, or hanging out at saloons. During danger scenarios like storms or Sentinel raids citizens will stay inside. Their mood, communicated to the player through thoughts, is influenced by the overall happiness of the settlement, as well as their reactions to your decisions.

Each citizen has a unique name chosen from a pool which is persistent across play sessions. The amount of citizens displayed under population is not equal to the amount of NPCs walking around in a settlement at any given time. However, the amount of unique NPCs generated per settlement appears to be limited by the town's population.

Additional Information[ | ]

  • Settlements do not exist in Uncharted systems or Abandoned systems.
  • A player may only be the Overseer for one Settlement at a time. It is possible to have more settlements in different saves, but they will be glitchy.
  • A player can switch to a different Settlement by investing a certain amount of race-specific resource (3 GekNip for Gek) and renouncing their current post.
  • Settlements always have 6 Features, positive or negative. New features replace existing ones.

Gallery[ | ]

Mechanics[ | ]

Settlement Examples[ | ]

  • Planetary Settlement (29)

    A settlement on a lush planet

  • Planetary Settlement (30)

    A settlement on a toxic planet

  • Planetary Settlement (31)

    A settlement on a frozen planet

  • Planetary Settlement (32)

    A settlement on a scorched planet

  • Planetary Settlement (33)

    A settlement on an irradiated planet (near a crashsite)

Planetary Settlement (2024)

FAQs

Can you only have 1 settlement in NMS? ›

A player may only be the Overseer for one Settlement at a time. It is possible to have more settlements in different saves, but they will be glitchy.

What is the max income in no man's sky settlement? ›

Planetary Settlement - Productivity contains a detailed description of the characteristics of the Planetary Settlement's Productivity. per (real life) day, with the maximum being 1,000,000.

How to complete settlement quest nms? ›

Your duty is to defeat seven Corrupted Drone. When all corrupted drone is defeated, you need to talk with a citizen once more time to accept a thanks. After that, you need to go to a Settlement Interface to become this settlement overseer. Then, go to the Construction Terminal to build the Administration Terminal.

Can I decline first settlement in NMS? ›

As long as you don't accept the position, the game will keep offering new possible settlements every system or so.

Is there a money cap in NMS? ›

The maximum number of units that a player can accrue is 4,294,967,295 (approx 4.3 billion) (being FFFFFFFF in hexadecimal, thus being an overflow error) after which the number will not rise any further.

What is the maximum amount of money you can have in NMS? ›

I know there was a limit to how much cash you could have - but that was years ago. I can't remember what the figure was, and it's probably changed now (everything else has). I don't know if it has changed but the maximum use to be 4,294,967,295 units (the max that fits in an unsigned 32 bit integer.

What is the most efficient way to make money in no man's sky? ›

Scanning rocks, plants, and animals with an upgraded scanner is the easiest way to make money in No Man's Sky. Buy Planetary Charts to find crashed ships you can sell as salvage to make money quickly. With the new patch update, more experienced fighters can find and sell Sentinel Interceptors.

What's the best economy to sell in no man's sky? ›

Systems with Sell modifiers in the range of +70-80% are optimal for selling your goods (80% being the maximum modifier) Systems with Buy modifiers in the range of -20-30% are optimal for buying goods (-30% being the maximum [absolute] modifier)

What is the largest settlement in no man's sky? ›

All settlements allow you to build another 15 buildings beyond what you see when you arrive. And all settlements can eventually reach a maximum population of 200 settlers.

How do I find abandoned settlements in NMS? ›

Abandoned Minor Settlements can be found on planets in Abandoned systems, or on abandoned planets in otherwise inhabited systems.

How do you increase happiness in NMS settlement? ›

The decisions that the Overseer has to make directly impact the growth of the Settlement. An early choice that has to be made, for example, is whether or not to construct a Saloon or Marketplace. The Saloon will increase the happiness meter of the settlers, while the Marketplace will increase revenue.

How do I get rid of old settlements in NMS? ›

Players can find new settlements in No Man's Sky, but if someone is already an Overseer of a different settlement they'll have to abandon their old settlement for the new one. All settlements are procedurally generated, so if someone becomes the Overseer of a new settlement the old one disappears.

How many settlements can you own NMS? ›

If you got your hopes up of owning multiple different settlements on different planets, I have bad news for you. Only one settlement can be managed much like a freighter.

How do you get your settlement out of debt in no man's sky? ›

I have enough credits to pay off the debt outright... How do we do so? You can't. You have to increase productivity until the debt is slowly paid off by itself.

How to find Vy Keen Dagger NMS? ›

It can be found in Damaged Containers or as monolith rewards. It is a possible reward from frigate expeditions. It is also a possible trade from wandering traders you encounter while using the Pulse Engine. It is a possible reward from NPCs at Space Stations for practicing language skills well.

Can you start a new settlement in NMS? ›

Players can find new settlements in No Man's Sky, but if someone is already an Overseer of a different settlement they'll have to abandon their old settlement for the new one. All settlements are procedurally generated, so if someone becomes the Overseer of a new settlement the old one disappears.

What is the max population settlement in NMS? ›

All settlements allow you to build another 15 buildings beyond what you see when you arrive. And all settlements can eventually reach a maximum population of 200 settlers. That's about it.

Can I have more than one base NMS? ›

Summary. Base building allows the player to build multiple bases, which can be used for farming, storage and recharging Hazard Protection or Shield. Each save has a limit of 402 bases including one's freighter base and planetary settlement, so 400 planetary bases.

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